BroadcastNetwork

Struct BroadcastNetwork 

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pub struct BroadcastNetwork {
    broadcasters: HashMap<String, Broadcaster>,
    message_queue: VecDeque<(String, String, BroadcastMessage)>,
}
Expand description

Simulates a network of broadcasters for testing.

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§broadcasters: HashMap<String, Broadcaster>

Broadcasters indexed by replica ID.

§message_queue: VecDeque<(String, String, BroadcastMessage)>

Message queue: (from, to, message).

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impl BroadcastNetwork

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pub fn fully_connected(n: usize) -> Self

Create a fully connected network of n replicas.

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pub fn broadcast(&mut self, from: &str, heads: Vec<Hash>)

Broadcast heads from a replica.

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fn collect_send_events(&mut self, from: &str)

Collect send events and add to message queue. Only extracts Send events, leaving HeadsReceived events in place.

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pub fn deliver_one(&mut self) -> bool

Deliver the next message in the queue.

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pub fn deliver_all(&mut self)

Deliver all pending messages.

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pub fn broadcaster(&self, id: &str) -> Option<&Broadcaster>

Get a broadcaster by replica ID.

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pub fn broadcaster_mut(&mut self, id: &str) -> Option<&mut Broadcaster>

Get a mutable broadcaster by replica ID.

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pub fn received_heads(&mut self, id: &str) -> Vec<Hash>

Get all received heads for a replica.

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pub fn pending_messages(&self) -> usize

Check how many messages are pending.

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